Hi! I'm Andrew!
As a designer, I'm most interested in the oft-neglected cross section between competitive mechanics and narrative. How does a player's understanding of a game's world and characters help them master a system? How does mastery of that system further their understanding of the game's world and characters? These are the types of questions I like to explore in my games!
Feel free to check out my games, as well as a few I'm still working on!